基于SuperSocket搭建Socket服务
SuperSocket 是一款基于 .NET 技术栈的高性能、跨平台、可扩展的 Socket 服务器框架,专为 TCP/UDP 服务端应用开发设计,具备稳定可靠、易于扩展的优势;
一、NuGet 包管理器中下载相关包
安装 SuperSocket.WebSocket.Server 包

二、启动SocketServer服务
注册启动WebSocket Server 服务方法
/// <summary>
/// WebSocket服务器实例
/// </summary>
private IHost? _webSocketServer;
/// <summary>
/// 存储所有连接的WebSocket会话
/// </summary>
private readonly ConcurrentDictionary<string, WebSocketSession> _connectedSessions = new();
/// <summary>
/// 启动 WebSocket 服务
/// </summary>
/// <param name="port">监听端口</param>
/// <param name="ip">监听IP地址</param>
/// <param name="cancellationToken">取消令牌</param>
/// <returns>异步任务</returns>
public async Task WebSocketServerAsync(int port, IPAddress ip, CancellationToken cancellationToken = default)
{
try
{
_webSocketServer = WebSocketHostBuilder.Create()
.UseSession<ConnectionSession>()
.UseWebSocketMessageHandler(
// TODO: 监听会话消息事件
async (session, message) => await HandleWebSocketMessageAsync(session, message.Message)
)
.ConfigureServices(services =>
{
// TODO: 监听会话连接事件
services.AddSingleton<Action<WebSocketSession>>(session =>
{
Console.WriteLine($"WebSocket会话已连接: {session.SessionID}");
_connectedSessions.TryAdd(session.SessionID, session);
});
// TODO: 监听会话断开事件
services.AddSingleton<Action<WebSocketSession, CloseEventArgs>>((session, args) =>
{
Console.WriteLine($"WebSocket会话已断开: {session.SessionID}");
_connectedSessions.TryRemove(session.SessionID, out _);
});
})
.ConfigureAppConfiguration((hostContext, configApp) =>
{
var config = new Dictionary<string, string>
{
["serverOptions:listeners:0:ip"] = ip.ToString(),
["serverOptions:listeners:0:port"] = port.ToString()
};
configApp.AddInMemoryCollection(config);
})
.Build();
// TODO: 启动WebSocket服务
await _webSocketServer.RunAsync(cancellationToken);
}
catch (Exception ex)
{
Console.WriteLine($"WebSocket服务器启动失败: {ex.Message}");
}
}
三、WebSocket会话类
服务端为每个客户端连接创建的专属实例,全程负责该连接的全生命周期通信与状态管理
/// <summary>
/// WebSocket会话类
/// </summary>
public class ConnectionSession : WebSocketSession
{
/// <summary>
/// 会话连接事件
/// </summary>
private readonly Action<WebSocketSession> _onConnected;
/// <summary>
/// 会话断开事件
/// </summary>
private readonly Action<WebSocketSession, CloseEventArgs> _onDisconnected;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="onConnected"></param>
/// <param name="onDisconnected"></param>
public ConnectionSession(Action<WebSocketSession> onConnected, Action<WebSocketSession, CloseEventArgs> onDisconnected)
{
_onConnected = onConnected;
_onDisconnected = onDisconnected;
}
/// <summary>
/// 触发连接事件
/// </summary>
/// <returns></returns>
protected override ValueTask OnSessionConnectedAsync()
{
_onConnected?.Invoke(this);
return base.OnSessionConnectedAsync();
}
/// <summary>
/// 触发断开事件
/// </summary>
/// <param name="e"></param>
/// <returns></returns>
protected override ValueTask OnSessionClosedAsync(CloseEventArgs e)
{
_onDisconnected?.Invoke(this, e);
return base.OnSessionClosedAsync(e);
}
}
四、消息处理,通过反射加载对应请求处理方法
/// <summary>
/// 方法缓存,用于存储反射获取的Socket相关方法
/// </summary>
private Dictionary<string, MethodInfo> _webSocketMethodCache = new();
/// <summary>
/// 处理接收到的 WebSocket 消息
/// </summary>
/// <param name="session">WebSocket会话</param>
/// <param name="message">WebSocket消息</param>
/// <returns>异步任务</returns>
private async Task OnWebSocketMessageAsync(WebSocketSession session, string message)
{
try
{
JObject messageObject;
try
{
messageObject = JObject.Parse(message);
// TODO: 检查是否有topic属性
if (messageObject["topic"] != null)
{
// 根据不同的topic来处理不同的消息
string topic = messageObject["topic"].ToString();
// TODO: 先检查topic对应的方法是否缓存
MethodInfo memberInfo = null;
if (_webSocketMethodCache.TryGetValue(topic, out memberInfo))
{
// 当前的方法已经在缓存中,直接调用
memberInfo.Invoke(this, new object[] { session, message });
return;
}
// TODO: 没有找到对应的方法,则进行反射
var methods = GetType().GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (var method in methods)
{
var attributes = method.GetCustomAttributes(typeof(WebSocketMessageAttribute), false);
if (attributes.Length > 0)
{
var attribute = attributes[0] as WebSocketMessageAttribute;
if (attribute.Topic == topic)
{
// TODO: 把method进行缓存,免得每次都需要反射
_webSocketMethodCache.Add(topic, method);
// TODO: 把method添加到Dictionary中,key是topic,value是method
method.Invoke(this, new object[] { session, message });
}
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"检查是否有topic属性,{ex.Message}");
}
}
catch (Exception ex)
{
Console.WriteLine($"处理WebSocket消息时出错: {ex.Message}");
}
}
/// <summary>
/// 异步发送消息到单个会话
/// </summary>
/// <param name="session">目标会话</param>
/// <param name="message">要发送的消息</param>
private async Task SendToSessionAsync(WebSocketSession session, string message)
{
try
{
// 发送消息到会话
await session.SendAsync(message).ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine($"向会话 {session.SessionID} 发送消息失败: {ex.Message}");
}
}
/// <summary>
/// 异步发送消息到所有会话
/// </summary>
/// <param name="message">文本消息</param>
/// <returns>异步任务</returns>
private async Task SendToAllSessionAsync(string message)
{
try
{
// 基础校验
if (string.IsNullOrWhiteSpace(message) || _connectedSessions.Count < 1)
{
Console.WriteLine("广播消息内容为空");
return;
}
// 筛选状态为Connected的会话任务
var tasks = _connectedSessions
.Where(s => s.Value.State == SessionState.Connected)
.Select(s => s.Value.SendAsync(message).AsTask());
// 等待所有任务完成
await Task.WhenAll(tasks).ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine($"向会话发送消息失败: {ex.Message}");
}
}
/// <summary>
/// 响应示例:/test_states 处理方法
/// </summary>
/// <param name="session"></param>
/// <param name="message"></param>
/// <returns></returns>
[WebSocketMessage("/test_states")]
private async Task JointStatesAsync(WebSocketSession session, string message)
{
try
{
// TODO: 获取并解析消息文本
Console.WriteLine(message);
}
catch (Exception ex)
{
Console.WriteLine($"/test_states:",{ex.Message}");
}
}
WebSocket消息属性
/// <summary>
/// WebSocket消息属性
/// </summary>
public class WebSocketMessageAttribute : Attribute
{
public string Topic { get; }
public WebSocketMessageAttribute(string topic)
{
Topic = topic;
}
}


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