OrbitControls
OrbitControls
Orbit controls allow the camera to orbit around a target.
OrbitControls performs orbiting, dollying (zooming), and panning. Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- Orbit: Left mouse / touch: one-finger move.
- Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
- Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
Code Example
const controls = new OrbitControls( camera, renderer.domElement );
// controls.update() must be called after any manual changes to the camera's transform
camera.position.set( 0, 20, 100 );
controls.update();
function animate() {
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
renderer.render( scene, camera );
}
Import
OrbitControls is an addon, and must be imported explicitly, see Installation#Addons.
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
Constructor
new OrbitControls( object : Object3D, domElement : HTMLElement )
Constructs a new controls instance.
| object |
The object that is managed by the controls. |
| domElement |
The HTML element used for event listeners. Default is |
Properties
.autoRotate : boolean
Set to true to automatically rotate around the target
Note that if this is enabled, you must call update() in your animation loop. If you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display), you must pass the time deltaTime, in seconds, to update().
Default is false.
.autoRotateSpeed : number
How fast to rotate around the target if autoRotate is true. The default equates to 30 seconds per orbit at 60fps.
Note that if autoRotate is enabled, you must call update() in your animation loop.
Default is 2.
.cursor : Vector3
The focus point of the minTargetRadius and maxTargetRadius limits. It can be updated manually at any point to change the center of interest for the target.
.dampingFactor : number
The damping inertia used if enableDamping is set to true.
Note that for this to work, you must call update() in your animation loop.
Default is 0.05.
.enableDamping : boolean
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. Note that if this is enabled, you must call update() in your animation loop.
Default is false.
.enablePan : boolean
Enable or disable camera panning.
Default is true.
.enableRotate : boolean
Enable or disable horizontal and vertical rotation of the camera.
Note that it is possible to disable a single axis by setting the min and max of the minPolarAngle or minAzimuthAngle to the same value, which will cause the vertical or horizontal rotation to be fixed at that value.
Default is true.
.enableZoom : boolean
Enable or disable zooming (dollying) of the camera.
Default is true.
.keyPanSpeed : number
How fast to pan the camera when the keyboard is used in pixels per keypress.
Default is 7.
.keyRotateSpeed : number
How fast to rotate the camera when the keyboard is used.
Default is 1.
.keys : Object
This object contains references to the keycodes for controlling camera panning.
controls.keys = {
LEFT: 'ArrowLeft', //left arrow
UP: 'ArrowUp', // up arrow
RIGHT: 'ArrowRight', // right arrow
BOTTOM: 'ArrowDown' // down arrow
}
- Overrides: Controls#keys
.maxAzimuthAngle : number
How far you can orbit horizontally, upper limit. If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ).
Default is -Infinity.
.maxDistance : number
How far you can dolly out (perspective camera only).
Default is Infinity.
.maxPolarAngle : number
How far you can orbit vertically, upper limit. Range is [0, Math.PI] radians.
Default is Math.PI.
.maxTargetRadius : number
How far you can move the target from the 3D cursor.
Default is Infinity.
.maxZoom : number
How far you can zoom out (orthographic camera only).
Default is Infinity.
.minAzimuthAngle : number
How far you can orbit horizontally, lower limit. If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ).
Default is -Infinity.
.minDistance : number
How far you can dolly in (perspective camera only).
Default is 0.
.minPolarAngle : number
How far you can orbit vertically, lower limit. Range is [0, Math.PI] radians.
Default is 0.
.minTargetRadius : number
How close you can get the target to the 3D cursor.
Default is 0.
.minZoom : number
How far you can zoom in (orthographic camera only).
Default is 0.
.mouseButtons : Object
This object contains references to the mouse actions used by the controls.
controls.mouseButtons = {
LEFT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.DOLLY,
RIGHT: THREE.MOUSE.PAN
}
- Overrides: Controls#mouseButtons
.panSpeed : number
Speed of panning.
Default is 1.
.rotateSpeed : number
Speed of rotation.
Default is 1.
.screenSpacePanning : boolean
Defines how the camera's position is translated when panning. If true, the camera pans in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up direction.
Default is true.
.target : Vector3
The focus point of the controls, the object orbits around this. It can be updated manually at any point to change the focus of the controls.
.touches : Object
This object contains references to the touch actions used by the controls.
controls.mouseButtons = {
ONE: THREE.TOUCH.ROTATE,
TWO: THREE.TOUCH.DOLLY_PAN
}
- Overrides: Controls#touches
.zoom0 : number
Used internally by saveState() and reset().
.zoomSpeed : number
Speed of zooming / dollying.
Default is 1.
.zoomToCursor : boolean
Setting this property to true allows to zoom to the cursor's position.
Default is false.
Methods
.getAzimuthalAngle() : number
Get the current horizontal rotation, in radians.
- Returns: The current horizontal rotation, in radians.
.getDistance() : number
Returns the distance from the camera to the target.
- Returns: The distance from the camera to the target.
.getPolarAngle() : number
Get the current vertical rotation, in radians.
- Returns: The current vertical rotation, in radians.
.listenToKeyEvents( domElement : HTMLElement )
Adds key event listeners to the given DOM element. window is a recommended argument for using this method.
| domElement |
The DOM element |
.reset()
Reset the controls to their state from either the last time the saveState() was called, or the initial state.
.saveState()
Save the current state of the controls. This can later be recovered with reset().
.stopListenToKeyEvents()
Removes the key event listener previously defined with listenToKeyEvents().
Events
.change
Fires when the camera has been transformed by the controls.
Type:
- Object
.end
Fires when an interaction has finished.
Type:
- Object
.start
Fires when an interaction was initiated.
Type:
- Object
浙公网安备 33010602011771号