摘要:
测试代码会用到的基类 using System; using UnityEngine; public abstract class CollideTestBase : MonoBehaviour { [Range(0, 9)] public int m_ApiType = 1; [Range(1, 阅读全文
摘要:
效果 //点是否在射线上 public static bool IsPointOnRay(Vector2 o, Vector2 dir, Vector2 p) { var op = p - o; if (Mathf.Approximately(op.sqrMagnitude, 0)) //o和p重叠 阅读全文