《基于MFC的OpenGL编程》Part 10 Texture Mapping
摘要:
本文在第9篇文章的基础上,为立方体加入纹理映射的功能。 Texture Mapping Texture Mapping in OpenGL is a fairly straightforward concept. Every texture is nothing but an image of some sort. Texture mapping is basically applyin... 阅读全文
posted @ 2008-11-05 22:06 Phinecos(洞庭散人) 阅读(5309) 评论(5) 推荐(0)
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